+EXP

LECTURER

SKVOT, Apr 2023 - Present

What I’m doing:

LEAD 3D ARTIST

BL!NK MEDIA Inc, Oct 2022–Apr 2024

What I was doing:

What I was doing:

  • Conducting engaging and informative online classes on Blender 3D and Substance 3D Painter for students interested in starting careers in game development.

  • Designed curriculum and teaching materials tailored to various skill levels, from beginners to self-taught individuals seeking structured knowledge.

  • Guiding students through the entire game asset creation pipeline, including modeling, sculpting, baking, and texturing, with a focus on creating realistic props.

  • Mentoring students in soft skills essential for success in the game industry, such as teamwork, communication, and problem-solving.

  • Achieved outstanding student satisfaction scores, with a CSAT rating of 4.5/5 and an NPS of 8.8/10, and successfully graduated over 300 students from the program.

  • Provided leadership and mentorship to a team of 3D artists, ensuring the maintenance of consistent aesthetic and technical quality across all character and environment assets.

  • Demonstrated proficiency in creating stylized environment and character models, with a keen eye for detail and a focus on optimizing assets for performance.

  • Played a key role in improving the production pipeline, identifying and resolving issues related to low-poly modeling, UV optimization, texture quality, and sculpting techniques.

  • Fostered a collaborative and supportive work environment, encouraging artistic growth and professional development among team members.

PROJECT LEAD, 3D ARTIST

Room 8 Studio, Jul 2019–Aug 2022

  • Created stylized environment and hardsurface models, contributing to the visual appeal and immersion of nearly 30 projects with diverse artistic styles and technical requirements.

  • Promoted to Lead Artist within one year of joining the company.

  • Led up to 3 projects simultaneously, overseeing the creation of stylized environment and hardsurface models from concept to completion.

  • Mentored and trained junior artists, providing guidance on best practices, techniques, and software tools to ensure the delivery of high-quality assets.

  • Conducted thorough quality checks on 3D assets, testing them in Unity and Unreal Engine to ensure compatibility and optimal performance in-game.

  • Estimated project timelines and resource requirements, balancing creative aspirations with practical considerations to meet client expectations and deadlines.

  • Improved the production pipeline, analyzing project requirements and optimizing workflows to enhance efficiency and ensure consistency in quality across projects.

  • Adapted to new software and pipelines well enough to be appointed to teach team.

3D Generalist

Argentics, Feb 2018–Feb 2019

2D Artist, Game UI/UX

IndieLegion, Dec 2016–Oct 2017

What I was doing:

What I was doing:

  • Produced 3D assets for VR and AR projects, gaining valuable experience in game development and optimization for mobile and desktop platforms.

  • Acquired proficiency in Maya, ZBrush, and Substance Painter, adapting quickly to new software and workflows.

  • Designed game interfaces and created concept art for environments and characters, contributing to the success of top-charted games in Google Play and the App Store.

  • Enhanced CG painting skills and gained insights into the game industry.

+INT

Bachelor, Architecture

Kyiv National University of Construction and Architecture, Sep 2009–Jan 2014 

Master’s Degree, Architecture

Kyiv National University of Construction and Architecture, Sep 2009–Jan 2014 

Additional education:

Plasticity Modeling Guide by Arrimus 3D

100 Days of Code: The Complete Python Pro Bootcamp

In progress, udemy.com

Realistic Character Portrait Masterclass

Advanced Character Creation with Ben Erdt

2022, flippednormals.com

VFX and Composing

2018, artcraft.net.ua

Character Concept Art + Zbrush sculpting

2017, artcraft.net.ua

2D Art for games 

2017, artcraft.net.ua

UI/UX Design courses 

2015, jazov.com

3ds Max modeling courses 

2011, private courses

Composition, drafting and academic painting classes

2008-2009, Kyiv National University of Construction and Architecture

Academic painting classes 

2007–2009, dvorez.kiev.ua

+ABILITIES

Modeling

Blender, Maya, Plasticity (learning)

Sculpting

Zbrush, Blender

Texturing

Substance 3D Painter, 3D Coat, Photoshop

Shaders

Blender, Unity, Unreal

Lightning

Blender, Marmoset, Unreal

Management

Jira, MIRO