+EXP
LECTURER
SKVOT, Apr 2023 - Present
What I’m doing:
LEAD 3D ARTIST
BL!NK MEDIA Inc, Oct 2022–Apr 2024
What I was doing:
What I was doing:
Conducting engaging and informative online classes on Blender 3D and Substance 3D Painter for students interested in starting careers in game development.
Designed curriculum and teaching materials tailored to various skill levels, from beginners to self-taught individuals seeking structured knowledge.
Guiding students through the entire game asset creation pipeline, including modeling, sculpting, baking, and texturing, with a focus on creating realistic props.
Mentoring students in soft skills essential for success in the game industry, such as teamwork, communication, and problem-solving.
Achieved outstanding student satisfaction scores, with a CSAT rating of 4.5/5 and an NPS of 8.8/10, and successfully graduated over 300 students from the program.
Provided leadership and mentorship to a team of 3D artists, ensuring the maintenance of consistent aesthetic and technical quality across all character and environment assets.
Demonstrated proficiency in creating stylized environment and character models, with a keen eye for detail and a focus on optimizing assets for performance.
Played a key role in improving the production pipeline, identifying and resolving issues related to low-poly modeling, UV optimization, texture quality, and sculpting techniques.
Fostered a collaborative and supportive work environment, encouraging artistic growth and professional development among team members.
PROJECT LEAD, 3D ARTIST
Room 8 Studio, Jul 2019–Aug 2022
Created stylized environment and hardsurface models, contributing to the visual appeal and immersion of nearly 30 projects with diverse artistic styles and technical requirements.
Promoted to Lead Artist within one year of joining the company.
Led up to 3 projects simultaneously, overseeing the creation of stylized environment and hardsurface models from concept to completion.
Mentored and trained junior artists, providing guidance on best practices, techniques, and software tools to ensure the delivery of high-quality assets.
Conducted thorough quality checks on 3D assets, testing them in Unity and Unreal Engine to ensure compatibility and optimal performance in-game.
Estimated project timelines and resource requirements, balancing creative aspirations with practical considerations to meet client expectations and deadlines.
Improved the production pipeline, analyzing project requirements and optimizing workflows to enhance efficiency and ensure consistency in quality across projects.
Adapted to new software and pipelines well enough to be appointed to teach team.
3D Generalist
Argentics, Feb 2018–Feb 2019
2D Artist, Game UI/UX
IndieLegion, Dec 2016–Oct 2017
What I was doing:
What I was doing:
Produced 3D assets for VR and AR projects, gaining valuable experience in game development and optimization for mobile and desktop platforms.
Acquired proficiency in Maya, ZBrush, and Substance Painter, adapting quickly to new software and workflows.
Designed game interfaces and created concept art for environments and characters, contributing to the success of top-charted games in Google Play and the App Store.
Enhanced CG painting skills and gained insights into the game industry.
+INT
Bachelor, Architecture
Kyiv National University of Construction and Architecture, Sep 2009–Jan 2014
Master’s Degree, Architecture
Kyiv National University of Construction and Architecture, Sep 2009–Jan 2014
Additional education:
Plasticity Modeling Guide by Arrimus 3D
100 Days of Code: The Complete Python Pro Bootcamp
In progress, udemy.com
Realistic Character Portrait Masterclass
Advanced Character Creation with Ben Erdt
2022, flippednormals.com
VFX and Composing
2018, artcraft.net.ua
Character Concept Art + Zbrush sculpting
2017, artcraft.net.ua
2D Art for games
2017, artcraft.net.ua
UI/UX Design courses
2015, jazov.com
3ds Max modeling courses
2011, private courses
Composition, drafting and academic painting classes
2008-2009, Kyiv National University of Construction and Architecture
Academic painting classes
2007–2009, dvorez.kiev.ua
+ABILITIES
Modeling
Blender, Maya, Plasticity (learning)
Sculpting
Zbrush, Blender
Texturing
Substance 3D Painter, 3D Coat, Photoshop
Shaders
Blender, Unity, Unreal
Lightning
Blender, Marmoset, Unreal
Management
Jira, MIRO